
OUR STORY

IN 2022, WHILST IN UNIVERSITY, MATT, JOSH AND GEORGE BEGAN DISCUSSING A PROJECT CALLED "LANDSHIP". THE GOAL WAS TO CREATE SOMETHING THAT WOULD IMPACT PEOPLE.
This would evolve into the building of a team of capable individuals which all share the same goal of wanting to make games.
The journey has not been easy and there has certainly been setbacks. However, the energy around the studio has never stopped and we all wholeheartedly believe in the work which we do each and every day.
This belief was clearly shared, as in 2024 we were fortunately accepted to take part in the UK Games Funds "Tranzfuser" programme which gave us our first taste of what success could feel like.
That was just the start...




THE JOURNEY

FIRST DISCUSSIONS
In March of 2021 Matt, Josh and George, whilst discussing game ideas came up with "Landship".

PITCHING
After hearing about Tranzfuser from our university tutor at the time, we immediately knew that we wanted to take part. From that point on we would work on a high level pitch whilst juggling course work.
ACCEPTED TO TRANZFUSER!
During a lunch break the news broke to us that we had been accepted. Excited and nervous for what is to come, began preparing for the summer.

GRADUATION
All of the main members, through hard work and dedication graduated from university. Now all focus was to go towards Landship!
TRANZFUSER
From August to September the whole team were working hard on the Tranzfuser prototype. This was our first taste of what industry expectations and workload.

PROTOPLAY
In November following Tranzfuser the team were invited to Dundee in Scotland to showcase our prototype at an event called ProtoPlay!
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NEW BEGGININGS
This is where we are now. A refreshed team, continued development and the same goals.
